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From Mario to machine guns: how Ubisoft Paris made Tom Clancy’s Rainbow Six Tactics

From Mario to machine guns: how Ubisoft Paris made Tom Clancy’s Rainbow Six Tactics
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The story

Source: The Guardian Technology · NewTimes editorial text based on the source feed.

The studio is swapping the Mushroom Kingdom’s vivid palette for the blood-soaked grit of military action series Where do you go after Mario?

It’s a question the team at Ubisoft Paris found itself pondering three years ago after wrapping up work on the charming turn-based tactics adventure, Mario + Rabbids: Sparks of Hope , sequel to its unexpected crossover hit, Mario + Rabbids: Kingdom Battle.

By melding a rather specialist genre with video gaming’s biggest household name, the developer introduced chin-stroking strategic play to a whole new audience.

“ Having the opportunity to work with the Mario franchise was a privilege, and it’s still something I’m very proud of,” says level designer director, Julien Vial.

“I still remember seeing the first prototype and being blown away by all the possibilities . ” Now, Ubisoft Paris has returned with a