From Mario to machine guns: how Ubisoft Paris made Tom Clancy’s Rainbow Six Tactics
The story
Source: The Guardian Technology · NewTimes editorial text based on the source feed.
The studio is swapping the Mushroom Kingdom’s vivid palette for the blood-soaked grit of military action series Where do you go after Mario?
It’s a question the team at Ubisoft Paris found itself pondering three years ago after wrapping up work on the charming turn-based tactics adventure, Mario + Rabbids: Sparks of Hope , sequel to its unexpected crossover hit, Mario + Rabbids: Kingdom Battle.
By melding a rather specialist genre with video gaming’s biggest household name, the developer introduced chin-stroking strategic play to a whole new audience.
“ Having the opportunity to work with the Mario franchise was a privilege, and it’s still something I’m very proud of,” says level designer director, Julien Vial.
“I still remember seeing the first prototype and being blown away by all the possibilities . ” Now, Ubisoft Paris has returned with a